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What is the responsibility of a company, such as Quora, to users for the (potential) psychological effects of its social media gamification?

Concerned mainly with the psychologica conditioning that may lead to compulsive, obsessive, or addictive Internet usage. (Background, see: Do doctors and scientists take seriously the idea that users get addicted to the Internet?)

Inspired by 12-23 Quora Digital Meetup discussion of gamification: What questions emerge from Digital Meetup conversations?

Scope of question: What are the features of Quora gamification?
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categorysociety
typeunderstand
tynamite
tynamite's avatar There is none.
Their responsibility is to drive traffic, engagement and morale as high as possible.

Have you ever heard of a social network that has a team to make their site less addictive?
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What's an assertion, and what should I type in?

Compesh is a question and answer (and debate) website, so before you make a debate, you better learn what an assertion is. I suppose you already know what a question is, and that you've typed it in the box. ;)

An assertion, is basically a statement you can make, that is either true or false.

Richer people have better health.

The question for that would be, Do richer people have better health?

And don't forget to make your assertion, match your question.

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