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What is the responsibility of a company, such as Quora, to users for the (potential) psychological effects of its social media gamification?
Concerned mainly with the psychologica conditioning that may lead to compulsive, obsessive, or addictive Internet usage. (Background, see: Do doctors and scientists take seriously the idea that users get addicted to the Internet?)
Inspired by 12-23 Quora Digital Meetup discussion of gamification: What questions emerge from Digital Meetup conversations?
Scope of question: What are the features of Quora gamification?
Inspired by 12-23 Quora Digital Meetup discussion of gamification: What questions emerge from Digital Meetup conversations?
Scope of question: What are the features of Quora gamification?
society
understand
Their responsibility is to drive traffic, engagement and morale as high as possible.
Have you ever heard of a social network that has a team to make their site less addictive?